

- Texturepacker sprite settings are greyed out how to#
- Texturepacker sprite settings are greyed out mod#

Haven't worked out why yet, so safer to start with the 'proper' version first and tweak if you have a pale square in battle. I've also found that using the 'proper' background colour for LBMs (207,207,199) with PurpGrab makes it come out a shade too light For now i'm still tweaking my PurpGrap-fu I haven't tried SeqGrab yet, but I did note trawling through the archives some people were using it for single-frame BIFs with some success. I just wish there was a way to force the indexing used by PurpGrab. So a limited pallette is a good way to go when making your TGAs.Īnother odd observation I made y'day - the 'grey end' of the faction colours (#208 and #216) are both the same colour (208, 204, 192). Fluorescent pink hoplites just look too surreal.Īnother implication is that if your TGA is too 'colour rich' then I imagine PurpGrab will index so many colours that it starts using the 'faction colour' indexes - (index #208+). Pity about the faction colours though, I was just getting some good faction-coloured review panel icons using BIF reader.

So, now I am making two copies of my icons - a unit_name_BIF.TGA and a unit_name_LBM.tga - with the backgrounds pink and grey respectively (that way I know which version of output files I need to use where). Using the LBM from a pink-backgrounded TGA leaves you with a black background in battle. However, using UP you do need to use 207,207,199 for a good match. Changing the BG to 199,199,199 seems to give a perfect match though (at least good enough for my eyes ). I've also found that using the 'proper' background colour for LBMs (207,207,199) with PurpGrab makes it come out a shade too light - you can still see the background square faintly on the unselected battle icon. TL DR: render in Perspective in png with anti-aliasing and soft borders(bif plates need hard borders) then Photoshop will convert them. You can see the Alan Mercenary's horse have huge head and tiny ass, then my figure in Perspective which looks kinda close to that and the third is the same but in Orthographic.

Now that i have my model it's easy but the figure still seemed off or i couldn't fit it with the correct size in 68x50, then when i went onto cavalry review_pics i noticed that they are in Perspective and not Orthographic(the way they are rendered for the battlefield). Few years ago i tried to make some from existing bif plates(didn't had models) and they wouldn't work for few reasons, mostly the angles are off, because CA clearly made renders exclusive for the icons(viking figure units have player color surcoat).
Texturepacker sprite settings are greyed out how to#
I made some discoveries on how to make review_panel pics in the MTW1 style and i want to share them with you.
Texturepacker sprite settings are greyed out mod#
Thank you guys! I really want to release this small mod already, been more than 2 weeks and haven't got around to change the campaign map yet(Macsen have a great post here, how to do it fast and easy)!
